The 7-inch screen also makes the stereoscopic 3D no longer 100% overlapping, the left eye seeing extra area to the left and the right eye seeing extra area to the right, in which there is no 3D depth perception. The LCD is brighter and the color depth is 24 bits per pixel. The pixel fill is also better, reducing the screen door effect and making individual pixels less noticeable. The Rift DK1 was released on March 29, 2013, and uses a 7-inch (18 cm) screen with a significantly lower pixel switching time than the original prototype, reducing latency and motion blur when turning one's head quickly. These kits sold at a rate of 4–5 per minute for the first day, before slowing down throughout the week. The DK1 was given as a reward to backers who pledged $300 or more on Kickstarter, and was later sold publicly for $300 on their website. The main purpose of the Kickstarter was to get an Oculus Rift prototype-now referred to as DK1 (Development Kit 1)-into the hands of developers to begin integration of the device into their games. Two months after being formed as a company, Palmer's Oculus VR launched a Kickstarter crowdfunding campaign on August 1, 2012, for their virtual reality headset, named the Rift. The Development Kit 1 Development Kit 1 Rear view and control box These early prototypes used a high speed IMU, 5.6" LCD, and wide-FOV optics to project a 90 degrees horizontal and 110 degrees vertical stereoscopic 3D view onto the retina of the user. At the 2012 Electronic Entertainment Expo, Id Software gave demonstrations of their games running on the prototype Oculus Rift and announced that their newest game, Doom 3 BFG Edition, would be compatible with the Oculus Rift. Carmack wrote a public review of the prototype calling it "by far the most immersive HMD" he had used, noting that the targeted price would also make it the cheapest. Noted videogame pioneer John Carmack, the founder of id Software, had been doing extensive research into virtual reality technology, leading Luckey to lend him a prototype Oculus Rift. Luckey decided to drop out of college and start Oculus VR, intending to turn his prototype into the world's first mass-produced virtual reality headset. Luckey had been building his own virtual reality headsets since 2009, but the 2011 prototype was the first to incorporate key technologies like geometric pre-distortion and a wide stereoscopic field-of-view that would come to define all of his subsequent designs. The first prototype of the Oculus Rift was created in 2011 by Palmer Luckey (then 18 years old) in his parents’ garage in Long Beach, California. The Oculus Rift software library is still compatible with its successor, the Oculus Quest. The Rift saw its official consumer release in March 2016 with the Rift CV1, and was eventually replaced in March 2019 by the Oculus Rift S. However, both development kits were purchased by many gaming enthusiasts who wished to get an early preview of the technology. Two of these, the DK1 in early-2013 and DK2 in mid-2014, were intended to provide content developers with a development kit platform to create content for the Rift's eventual consumer release. The Rift went through various pre-production models prior to the release of the Oculus Rift CV1, the first Oculus Rift intended for use by the general public. The last was the Oculus Rift S, discontinued in April of 2021. The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems. Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality industry. For the March 2019 product, see Oculus Rift S. For the March 2016 product, see Oculus Rift CV1.
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